Recent advances in deep learning (dl) have led to the release of several dl software libraries such as pytorch, Caffe, and TensorFlow, in order to assist machine learning (ml) practitioners in developing and deploying state-of-the-art deep neural networks (DNN), but they are not able to properly cope with limitations in the dl libraries such as testing or data processing. In this paper, we present a qualitative and quantitative analysis of the most frequent dl libraries combination, the distribution of dl library dependencies across the ml workflow, and formulate a set of recommendations to (i) hardware builders for more optimized accelerators and (ii) library builder for more refined future releases. Our study is based on 1,484 open-source dl projects with 46,110 contributors selected based on their reputation. First, we found an increasing trend in the usage of deep learning libraries. Second, we highlight several usage patterns of deep learning libraries. In addition, we identify dependencies between dl libraries and the most frequent combination where we discover that pytorch and Scikit-learn and, Keras and TensorFlow are the most frequent combination in 18% and 14% of the projects. The developer uses two or three dl libraries in the same projects and tends to use different multiple dl libraries in both the same function and the same files. The developer shows patterns in using various deep-learning libraries and prefers simple functions with fewer arguments and straightforward goals. Finally, we present the implications of our findings for researchers, library maintainers, and hardware vendors.
translated by 谷歌翻译
Video provides us with the spatio-temporal consistency needed for visual learning. Recent approaches have utilized this signal to learn correspondence estimation from close-by frame pairs. However, by only relying on close-by frame pairs, those approaches miss out on the richer long-range consistency between distant overlapping frames. To address this, we propose a self-supervised approach for correspondence estimation that learns from multiview consistency in short RGB-D video sequences. Our approach combines pairwise correspondence estimation and registration with a novel SE(3) transformation synchronization algorithm. Our key insight is that self-supervised multiview registration allows us to obtain correspondences over longer time frames; increasing both the diversity and difficulty of sampled pairs. We evaluate our approach on indoor scenes for correspondence estimation and RGB-D pointcloud registration and find that we perform on-par with supervised approaches.
translated by 谷歌翻译
在本文中,我们介绍Bayesldm,这是一个用于贝叶斯纵向数据建模的系统,该系统由高级建模语言组成,具有针对复杂的多变量时间序列数据建模的特定功能,并与编译器相结合,可以生成优化的概率程序代码,以在指定模型中执行指定的推理。 Bayesldm支持贝叶斯网络模型的建模,其特定关注动态贝叶斯网络(DBN)的高效,声明性规范。 Bayesldm编译器将模型规范与可用数据和输出代码相结合,用于执行贝叶斯推断,以同时处理丢失的数据,同时处理未知模型参数。这些功能有可能通过抽象产生计算有效的概率推断代码的过程来显着加速域中的迭代建模工作流,这些迭代建模工作流程涉及复杂纵向数据的分析。我们描述了Bayesldm系统组件,评估表示和推理优化的效率,并提供了该系统在分析异质和部分观察到的移动健康数据的应用示例。
translated by 谷歌翻译
依靠随机矩阵理论(RMT),本文研究了不对称的秩序与高斯噪声的D $ Spiked张量模型。使用奇异矢量的变分定义和[LIM,2005]的值,我们表明所考虑的模型的分析归结为分析了由此构造的等效尖刺对称\ XYLY矩阵的分析研究的统计{凹陷}与最佳等级-1近似相关的奇异矢量。我们的方法允许确切地表征几乎肯定的渐近奇异值和相应的奇异矢量与真正的尖峰组件的对齐,当$ \ frac {n_i} {\ sum_ {j = 1} ^ d n_j} \ to c_i \中[0,1] $ $ N_I $的张量尺寸。与大多数依赖于统计物理学的工具依赖于统计物理学的其他作品相比,我们的结果仅依赖于古典RMT工具,如Stein的引理。最后,有关尖刺随机矩阵的经典RMT结果被恢复为特定情况。
translated by 谷歌翻译
Non-linear state-space models, also known as general hidden Markov models, are ubiquitous in statistical machine learning, being the most classical generative models for serial data and sequences in general. The particle-based, rapid incremental smoother PaRIS is a sequential Monte Carlo (SMC) technique allowing for efficient online approximation of expectations of additive functionals under the smoothing distribution in these models. Such expectations appear naturally in several learning contexts, such as likelihood estimation (MLE) and Markov score climbing (MSC). PARIS has linear computational complexity, limited memory requirements and comes with non-asymptotic bounds, convergence results and stability guarantees. Still, being based on self-normalised importance sampling, the PaRIS estimator is biased. Our first contribution is to design a novel additive smoothing algorithm, the Parisian particle Gibbs PPG sampler, which can be viewed as a PaRIS algorithm driven by conditional SMC moves, resulting in bias-reduced estimates of the targeted quantities. We substantiate the PPG algorithm with theoretical results, including new bounds on bias and variance as well as deviation inequalities. Our second contribution is to apply PPG in a learning framework, covering MLE and MSC as special examples. In this context, we establish, under standard assumptions, non-asymptotic bounds highlighting the value of bias reduction and the implicit Rao--Blackwellization of PPG. These are the first non-asymptotic results of this kind in this setting. We illustrate our theoretical results with numerical experiments supporting our claims.
translated by 谷歌翻译
Nowadays, the current neural network models of dialogue generation(chatbots) show great promise for generating answers for chatty agents. But they are short-sighted in that they predict utterances one at a time while disregarding their impact on future outcomes. Modelling a dialogue's future direction is critical for generating coherent, interesting dialogues, a need that has led traditional NLP dialogue models that rely on reinforcement learning. In this article, we explain how to combine these objectives by using deep reinforcement learning to predict future rewards in chatbot dialogue. The model simulates conversations between two virtual agents, with policy gradient methods used to reward sequences that exhibit three useful conversational characteristics: the flow of informality, coherence, and simplicity of response (related to forward-looking function). We assess our model based on its diversity, length, and complexity with regard to humans. In dialogue simulation, evaluations demonstrated that the proposed model generates more interactive responses and encourages a more sustained successful conversation. This work commemorates a preliminary step toward developing a neural conversational model based on the long-term success of dialogues.
translated by 谷歌翻译
Three-dimensional (3D) technologies have been developing rapidly recent years, and have influenced industrial, medical, cultural, and many other fields. In this paper, we introduce an automatic 3D human head scanning-printing system, which provides a complete pipeline to scan, reconstruct, select, and finally print out physical 3D human heads. To enhance the accuracy of our system, we developed a consumer-grade composite sensor (including a gyroscope, an accelerometer, a digital compass, and a Kinect v2 depth sensor) as our sensing device. This sensing device is then mounted on a robot, which automatically rotates around the human subject with approximate 1-meter radius, to capture the full-view information. The data streams are further processed and fused into a 3D model of the subject using a tablet located on the robot. In addition, an automatic selection method, based on our specific system configurations, is proposed to select the head portion. We evaluated the accuracy of the proposed system by comparing our generated 3D head models, from both standard human head model and real human subjects, with the ones reconstructed from FastSCAN and Cyberware commercial laser scanning systems through computing and visualizing Hausdorff distances. Computational cost is also provided to further assess our proposed system.
translated by 谷歌翻译
We propose a 6D RGB-D odometry approach that finds the relative camera pose between consecutive RGB-D frames by keypoint extraction and feature matching both on the RGB and depth image planes. Furthermore, we feed the estimated pose to the highly accurate KinectFusion algorithm, which uses a fast ICP (Iterative Closest Point) to fine-tune the frame-to-frame relative pose and fuse the depth data into a global implicit surface. We evaluate our method on a publicly available RGB-D SLAM benchmark dataset by Sturm et al. The experimental results show that our proposed reconstruction method solely based on visual odometry and KinectFusion outperforms the state-of-the-art RGB-D SLAM system accuracy. Moreover, our algorithm outputs a ready-to-use polygon mesh (highly suitable for creating 3D virtual worlds) without any postprocessing steps.
translated by 谷歌翻译
In this paper, a Kinect-based distributed and real-time motion capture system is developed. A trigonometric method is applied to calculate the relative position of Kinect v2 sensors with a calibration wand and register the sensors' positions automatically. By combining results from multiple sensors with a nonlinear least square method, the accuracy of the motion capture is optimized. Moreover, to exclude inaccurate results from sensors, a computational geometry is applied in the occlusion approach, which discovers occluded joint data. The synchronization approach is based on an NTP protocol that synchronizes the time between the clocks of a server and clients dynamically, ensuring that the proposed system is a real-time system. Experiments for validating the proposed system are conducted from the perspective of calibration, occlusion, accuracy, and efficiency. Furthermore, to demonstrate the practical performance of our system, a comparison of previously developed motion capture systems (the linear trilateration approach and the geometric trilateration approach) with the benchmark OptiTrack system is conducted, therein showing that the accuracy of our proposed system is $38.3\%$ and 24.1% better than the two aforementioned trilateration systems, respectively.
translated by 谷歌翻译
With the increase in health consciousness, noninvasive body monitoring has aroused interest among researchers. As one of the most important pieces of physiological information, researchers have remotely estimated the heart rate (HR) from facial videos in recent years. Although progress has been made over the past few years, there are still some limitations, like the processing time increasing with accuracy and the lack of comprehensive and challenging datasets for use and comparison. Recently, it was shown that HR information can be extracted from facial videos by spatial decomposition and temporal filtering. Inspired by this, a new framework is introduced in this paper to remotely estimate the HR under realistic conditions by combining spatial and temporal filtering and a convolutional neural network. Our proposed approach shows better performance compared with the benchmark on the MMSE-HR dataset in terms of both the average HR estimation and short-time HR estimation. High consistency in short-time HR estimation is observed between our method and the ground truth.
translated by 谷歌翻译